H_
HOLLOWPORTTHE QUIET ARCHIVE
A CYBERPUNK MYSTERY
DECK ONLINE / Ember Model 3LOCAL TIME 23:08
HOLLOW HARBOUR BERTH 09

The city never lets you go.

Somewhere behind the neon, someone is disappearing.
Find the right people. Buy the right software. Get inside.

CREDITS ¥ 90
MEMORY MANAGEMENT

Save your signal.

Saves stay in this browser. Export a file to keep a backup or move to another device.

RESTART GAME

Return to the beginning?

Your current autosave will be replaced. Manual save slots will remain available.

How to play

Explore. Use City Map to travel. In a location, click highlighted objects or the action buttons. On small screens, switch between Scene and Interact.

Talk and read. Choose a question beneath a character’s reply. Click the typing text, or press Enter or Space while it is focused, to reveal it immediately. Use the arrows for longer replies and More Topics for additional questions.

Turn pages. Back and Next show the rest of a panel. Your Journal keeps discovered clues. The result of each action appears beside the controls you used; choose Hint if you need a lead.

Use your deck. Open Cyberdeck to read Messages, prepare software in Hardware, or use Network. Select an action or type an answer when prompted. Some programs need steering or pulse timing before they take effect; follow their on-screen controls. Operator shows your skills, credits and carried items.

Save and sound. Progress saves automatically on this browser. Save / Load offers manual slots, backup files and restart. Sound controls all audio; Music mutes just the soundtrack.

About this game

A Hollowport story

An evolving cyberpunk adventure from mystery.co.il, inspired by William Gibson’s Neuromancer and Interplay’s classic game. Its visual style draws on Amiga adventures.

The first case: The Quiet Archive.

A tribute, and where it came from

This is an unofficial fan tribute. It is not affiliated with or endorsed by William Gibson, his publishers, or the makers of the original game.

If you enjoyed it, go to the source: read William Gibson’s novel Neuromancer (1984), which invented much of the world this game walks through, and revisit Interplay’s 1988 game, the adventure that first let players jack in. More from the author at williamgibsonbooks.com.

© 2026 Ori Roniger. The original artwork, writing and code in this game are reserved; the soundtrack is CC0 by its credited authors. The only official copy is at hollowport.mystery.co.il.

Art and sound

Scene and character artwork generated for this project, with custom pixel rendering and interface design. Terminal effects, dialogue sounds and network ambience were created for this game.

Typography: VT323, IBM Plex Mono and Barlow Condensed, served through Google Fonts.

Music credits

The location soundtrack uses recordings released under CC0. Original files and source details are preserved with the project.

Vaporware — The Cynic Project. CC0.

Calm Ambient 1 (Synthwave 4k) — The Cynic Project. CC0.

First Light Particles — Yoiyami. CC0.

Yoiyami Core Theme – Deep Blue Ambient Piano — Yoiyami. CC0.

The Budding of Consciousness — Yoiyami. CC0.

Starfield Romance — Yoiyami. CC0.

Terms of use

1. Ownership

Hollowport, including its story, characters, puzzles, clues, artwork, sound effects and code, is © Ori Roniger. All rights reserved. The music is released under CC0 by its credited authors, listed in the game’s About page.

Hollowport is an unofficial fan tribute inspired by William Gibson’s novel Neuromancer and Interplay’s 1988 game. Those works belong to their owners; this game is not affiliated with or endorsed by them.

2. What you may do

You may play the game here, link to it, and share screenshots for personal, non-commercial use.

3. What you may not do

You may not copy, download for redistribution, rehost, mirror, scrape, translate, adapt or republish the game or any part of it, on another website, in an app or in any other product, and you may not use it to train AI models, without written permission from the owner.

4. Copies elsewhere

The game is only offered at hollowport.mystery.co.il. Copies found elsewhere are unauthorized and will be reported to their hosts and to search engines.

5. Your saves and messages

Saved games and sound settings stay in your own browser, and exported saves stay on your device. The game sets no cookies. If you write through the game’s Contact form, what you enter (your email address, optional name, topic and message), along with your browser’s time zone, is sent by email so we can reply. It is used only to answer you. The form uses Cloudflare Turnstile to block spam, which checks your browser under Cloudflare’s privacy policy.

These terms are also at hollowport.mystery.co.il/terms.

Contact the developer

A lead, if you need one.

Deck message

Operator / case status